Museum experience

Built to run every day, for years.

DNA Studio designs, builds and supports exhibits that have to work every day, in front of real visitors, for years after opening night.

Our museum experience runs across visitor-facing software, projection and audio systems, hardware integration, accessibility and the post-launch support that gallery teams actually depend on — including almost four years inside the Science Museum Group as their New Media Developer, across Science Museum London, the Science and Industry Museum and the National Railway Museum.

4 years inside the Science Museum Group.
20+ public exhibits across 3 national museums.

Science Museum Group gallery interactive 1
Science Museum Group gallery interactive 2
Science Museum Group gallery interactive 3
Science Museum Group gallery interactive 4
Science Museum Group gallery interactive 5
Science Museum Group gallery interactive 6

Selected work

01

How visitors meet the work

Public-gallery interactives built for visitors, including games, kiosks and browser-based experiences.

  • -Cancer Revolution Exhibition at The Science and Industry Museum - myth-busting interactive game development, animation and exhibit logic.
  • -Our Future Planet Exhibition at The Science Museum - Carbon Controller game development with physical hardware setup and integration.
  • -BBC 100 Years kiosk development.
  • -Hubble Space Telescope kiosk development.

02

What fills the room

Media systems connected to the realities of public gallery spaces, lighting and infrastructure.

  • -Use Hearing Protection Exhibition at The Science and Industry Museum - multi-projector projection mapping solution for the Gig Room.
  • -Ancient Greek: Science and Wisdom at The Science Museum - projection mapping and gallery lighting integration setup.
  • -Amazonia Exhibition at The Science Museum - BMS fire alarm integration into an existing spatial audio setup.

03

How visitors hear the work

Web and sound work for audio-first interpretation, access and storytelling.

  • -Sound Tracks at the National Railway Museum - web app development and sound editing.
  • -Technicians audio description trail at The Science Museum - QR-based audio explanations across 17 exhibits.

04

When the room responds

Exhibits where visitor input, movement, hardware or video playback become part of the experience.

  • -TURN IT UP: THE POWER OF MUSIC Exhibition at The Science Museum - World Music Quiz development.
  • -TURN IT UP: THE POWER OF MUSIC Exhibition at The Science Museum - Dance Cat pose-estimation exhibit integration.
  • -Innovation Platform at The National Railway Museum - interactive video player and hardware for a driverless-cars exhibit.

05

What keeps it running

Practical interfaces and upgrades that help gallery teams keep installed exhibits running.

  • -ROV exhibit update for easier calibration by the gallery services team in The Science Museum
  • -Robotic arm control, status monitoring, temperature data and back-of-house video streaming.
  • -Legacy exhibit updates and improvements for systems originally built by other suppliers.